The modmakers plan to add other game modes in future updates. You'll find no Saxton Hale, no Mann family rivalry, no robots, no wizards. They even *gasp* jettison all TF2 lore after the 'Meet The Team' shorts and website class bios, and have decided to bin the Pyro's Pyroland hallucinations. The green and yellow teams are back for four-team play on two maps. Folks standing near the VIP are tougher and can get bonus damage. The TF2 Classic mod brings back VIP mode, where one player on Blu team plays a VIP armed with only an umbrella and the rest of the team need to escort the VIP through the map. Some bits are familiar from even further back. These include weapons like the Spy's Tranquilizer Gun and Scout's Nailgun and ooh I think I see the Heavy's big ol' cartoon muzzleflash.
That means new (old) weapons, for starters, and they've made new maps and modes including VIP escort too.Īs well as stripping out lots of the new weapons that have flooded TF2 over the past decade, TF2 Classic recreates elements that had been seen in beta builds. The new mod Team Fortress 2 Classic calls back to one of those, blending the state of the game soon after launch with bits, aiming to offer 'a re-imagining of the 2008-2009 era of the original Team Fortress 2'. Valve worked on Team Fortress 2 long enough that it had been several distinct games by the time it launched.